2.2 Mouse game (Video)
The Mouse game should help break the ice between the audience and the speakers, so as to create a relaxed and interactive atmosphere. Additionally, the speakers should get an impression of the knowledge and the existing audiences prejudices related to HIV/AIDS.
poster or something similar as stimulation
[In our case a cloth mouse and a poster with the title What have you heard about AIDS?, on which you could see two Ghanaian children with questions about HIV/AIDS.]
Interactive game to get to know each other.
The speaker sets off with the question: What have you heard about AIDS? and throws the mouse into the audience. The one who catches the mouse is supposed to tell the audience what he has already heard about AIDS. Afterwards he throws the mouse back to the speaker.
At the same time the speaker makes it clear that people can answer in their local language if they prefer, that he is not carrying out a knowledge test with right or wrong answers, and widens the question to What have your parents, friends or media told you about HIV/AIDS? The first catcher is a member of the presenting team and tells the audience what he has been told. He can deliberately give wrong answers to stimulate and challenge the audience. The appreciation of each answer with clapping seems important to us in order to push the game forward and to reduce fears.
[This is the average duration, which we needed for this module. The duration of this module depends on the context, and in individual cases it may be 2 or even 10 minutes long. This fact is also valid for the following modules.]
After announcing the game, or, after the first couple of throws, people are running away from the mouse. Some individuals, especially women, do not dare to answer the question.
> Above all throwing to individuals who are showing less fear (young men according to our experience) or, if necessary, breaking off the game.
People do not throw the cloth mouse back to the speaker but throw it further on themselves.